You've earned a basic understanding of how to generate procedural levels in your game. Here is the full source code for the first part of the tutorial.
In the second part of this tutorial, you will extend the map generation code even further by adding rooms. You'll also make map generation more controllable by adding several properties that will influence the process.
If you have any comments or suggestions related to this tutorial, please join the forum discussion below.
All videos. All books.
One low price.
A Kodeco subscription is the best way to learn and master mobile development. Learn iOS, Swift, Android, Kotlin, Flutter and Dart development and unlock our massive catalog of 50+ books and 4,000+ videos.