Computer science courses teach syntax and theory, but students rarely get to build something real. They write sorting algorithms and toy scripts, but never experience what it takes to design, build, and ship an actual application. The gap between "can write code" and "can build software" is where most curricula fall short.
A mobile development curriculum, ready to run
Kodeco provides a structured, hands-on curriculum that takes students from their first line of Swift or Kotlin to a finished mobile app. Everything is included:
Step-by-step lessons
Video courses and tutorials that break complex concepts into manageable pieces, with clear explanations and working code examples.
Hands-on projects
Students build real apps, not toy exercises. Each project reinforces concepts while producing something they can show off.
Clear progression
A structured learning path from fundamentals to advanced topics, so teachers always know what comes next.
Teacher guidance
Lesson plans and pacing guides designed for classroom use, so you can focus on teaching, not curriculum development.
What students gain
Build real apps — not toy projects, but applications that run on actual phones
Understand product development — from design to implementation to deployment
Create portfolio projects — tangible work to show universities and employers
Use modern tools and AI — industry-standard development environments and practices
Gain confidence — the experience of shipping something real changes how students see themselves
Designed for teachers, not just developers
You do not need prior experience in mobile development.
Kodeco's curriculum is designed so that any CS instructor can teach mobile development confidently. The materials guide both the teacher and the student through every step.
Structured lesson plans
Each module includes learning objectives, suggested pacing, and discussion prompts. You teach the class; the platform handles the curriculum.
Guided projects
Students follow step-by-step project guides. You supervise and support without needing to debug unfamiliar frameworks.
Flexible pacing
Run the curriculum over 8 weeks or a full semester. Modules are self-contained and can be reordered to fit your schedule.
Optional support
Need help getting started? Our team can walk you through setup, answer technical questions, and help you plan your first run.
Flexible formats for any school
Choose the format that fits your students and schedule.
Core curriculum module
8–12 weeks integrated into an existing CS course. Ideal for adding a mobile development unit to your program.
After-school / enrichment
A weekly club or enrichment program where students build apps at their own pace with structured guidance.
Summer / intensive course
A concentrated program that takes students from zero to a finished app in 6–8 weeks of focused work.
Independent study / capstone
Self-directed learning for advanced students who want to build a mobile app as a capstone or independent project.
Example: 8-week mobile development program
Here's what a typical program looks like, week by week.
Week 1
Setup & first project
Install Xcode, create a project, run your first app
Week 2
SwiftUI basics
Views, text, buttons, and view modifiers
Week 3
State & data
Variables, bindings, and managing app state
Week 4
Complete your first app
App architecture, testing, and finishing Bull's Eye
Weeks 5–6
Build a second app
Navigation, lists, data persistence, and more complex UI
Weeks 7–8
Your own app
Design, build, and present a personal project
Proven in real classrooms
14+ years of developer education, trusted by Apple, Amazon, and T-Mobile.
Kodeco's content has been used to train developers at some of the world's largest companies. Professor Jennifer Bailey has integrated Kodeco materials into classroom instruction for students from grades 9–12 through graduate level, with curriculum that adapts to each school's needs.
Customizable curriculum
Schools choose their platform (iOS, Android, or cross-platform) and pacing. The curriculum adapts to your students' level and your available hardware.
Classroom analytics
Track student progress with dashboards that show completion rates, time spent, and areas where students need extra support.
Built on real-world developer training
Kodeco's curriculum is built on the same content that professional developers worldwide use to learn mobile development. Our tutorials, courses, and books have helped hundreds of thousands of developers build real apps for iOS, Android, Flutter, and more. When your students learn with Kodeco, they're learning from materials trusted by the industry.
Start small, see results
You don't need to commit to a full rollout. Start with one class of 20–30 students over 8 weeks. See how your students respond, how the curriculum fits your schedule, and whether this is right for your school.
No. The curriculum is designed so that any CS instructor can run it confidently. Step-by-step lesson plans and guided projects mean you don't need to be a mobile developer to teach mobile development.
What devices do students need?
We tailor the curriculum to your setup. If students have Macs, we can focus on iOS with Swift. If they have PCs or mixed hardware, Android with Kotlin works great. We'll help you choose the best path for your classroom.
Can this fit into an existing CS class?
Yes. The curriculum is modular. You can run an 8-week mobile development unit within a broader CS course, or use it as a standalone program. Modules are self-contained and can be reordered.
Do you support iOS and Android?
Yes. Kodeco has comprehensive curriculum for both platforms. iOS uses Swift and SwiftUI; Android uses Kotlin and Jetpack Compose. We also offer Flutter for cross-platform development.
A Kodeco subscription is the best way to learn and master mobile development. Learn iOS, Swift, Android, Kotlin, Flutter and Dart development and unlock our massive catalog of 50+ books and 4,000+ videos.