How To Build a Monkey Jump Game Using Cocos2d 2.X, PhysicsEditor & TexturePacker – Part 1

Learn how to make a fun 2D physics game called Monkey Jump in this 3-part tutorial series covering Physics Editor, Texture Packer, and Cocos2D. By .

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Where to Go From Here?

If you don't have it already, here is all of the source code for this tutorial series.

You've now reached the end of Part One of the MonkeyJump tutorial! The project in its current form is available in the source code zip in the folder called 2-DroppingObjects.

Stay tuned for part two, where you'll add your hero (the monkey), make him move and interact with objects – even make him teleport! Plus injury and death, life-giving bananas, a drop warning light... there's lots of exciting stuff ahead.

Before you get there, let me know if you have any questions or comments about what we've done so far. I'll be following the discussions in the forum below.