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Contained in: Unity Apprentice srikar mutnuri
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Chapter in Unity Apprentice

About the Team

…exploring the backcountry, tasting a new crispy beverage, poking at a piano, or staring at a wall, absent-mindedly absorbed in his own thoughts. Srikar Mutnuri is a tech editor of this book. Srikar is a software developer who loves building things. When the git commits are done…
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Unity Apprentice
In this book, you’ll learn how to build 3D games using Unity - one of the most popular cross-platform game engines available today. The…
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Chapter in Unity Apprentice

Book Source Code & Forums

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Chapter in Unity Apprentice

Dedications

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Chapter in Unity Apprentice

Getting Started

This is a brief introduction to Unity, why it's a great choice to develop games with, and what you can expect from this book…
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Chapter in Unity Apprentice

Installing & Using the Unity Editor

In this chapter, you'll install the Unity Hub and set up your Unity Editor. You'll then use the Unity Starter Project content to…
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Chapter in Unity Apprentice

GameObjects & Prefabs

It's time to start to create your first playable project from the ground up! In this game, you’ll construct forks and skewers using…
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Chapter in Unity Apprentice

Setting Up a Scene

This is where you learn how to build a scene in your game. Just like a movie, scenes in Unity require cameras, sound and lights…
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Chapter in Unity Apprentice

Input & Collisions

This chapter introduces you to Unity's input system to allow players to move your characters around. It will go on to cover Unity's…
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Chapter in Unity Apprentice

User Interfaces

In this chapter, you'll learn how to build a title/start screen and a user interface for a dialog system to allow your users to…
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Chapter in Unity Apprentice

Basic AI & Navigation

This chapter sets up the basic rules of a new tank game where you'll battle waves of Veggie Warriors! In addition to building the…
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Chapter in Unity Apprentice

Advanced Camera Controls With Cinemachine

The Cinemachine package is a complete solution to manage multiple cameras and complex camera behaviors. Learn about the CinemachineBrain and how it can be used…
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Chapter in Unity Apprentice

Asynchronous Functions, Coroutines & Object Pooling

This chapter introduces the concepts of asynchronous programming and object pooling. You'll use these techniques to reduce resource usage and improve the performance of…
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Chapter in Unity Apprentice

Basic Animation Principles

Animation is a key ingredient in any game. In this chapter, you'll learn how to add some basic tween animations to your GameObjects and…
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Chapter in Unity Apprentice

Advanced Animation Principles

In this chapter, you'll learn all about the Animator component. This allows you to control how different animations interact with each other, allowing you…
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Chapter in Unity Apprentice

Advanced Scriptable Objects

Finally, you’ll look at some advanced techniques to use with scriptable objects. These include using them as data containers that may be reused throughout…
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Chapter in Unity Apprentice

Creating & Using Scripts With C#

In this chapter you'll learn about C# and the best code editors to use with Unity. You'll also write your first scripts to…
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Chapter in Unity Apprentice

Scriptable Objects

This chapter introduces the concept of Scriptable Objects. These allow you to store data independent of your GameObjects. Here, you'll use them with a…
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Chapter in Unity Apprentice

Conclusion

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Chapter in Unity Apprentice

What You Need