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RWDevCon 2018 Vault
May 7 2018 Swift 4, iOS 11, Xcode 9
Part 1: Tutorials
16. Integrating Metal Shaders with SceneKit
About this episode
Metal is a low level framework that allows you to control your code down to the bit level. However, many common operations don’t require you to get down to that level because they are handled by Core Image and SceneKit. This session will show you what operations you get with SceneKit and how you can go deeper with Metal when you need to without losing the convenience of SceneKit.
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This video was last updated on May 7 2018