With that last addition of a gesture driven, interactive animation, your tour of Animation in SwiftUI is complete!
Here are some key points to keep in mind, as you continue exploring:
Shapes in SwiftUI adhere to the View protocol. So you can build intriguing animations: including transforming, fading in and out, and morphing shapes, just like you do for any other animation in your UI.
You can always add more state to your view types to be able to drive more complex, potentially multi-stage animations.
Incorporating gesture input in your view state is only a matter of adding a few more modifiers to your views. So building user interactive animations is a piece o’ cake.
Next up, I recommend you continue with our “SwiftUI: Maps and Location Fundamentals” course.
Thanks for animating with me. I hope it was informative, and you had a good time.