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All Tutorials · Video Course · 9 Results

Contained in: Supporting SwiftUI with Core Graphics Video Course
iOS & Swift
Supporting SwiftUI with Core Graphics
Learn how to support SwiftUI drawing with Core Graphics! This course picks up where our Drawing in iOS with SwiftUI course left off. You’ll enhance the Open Mind app with help from UIKit and Core...
iOS & Swift

Anatomy of a View

Review how the SwiftUI paradigm differs from UIKit. Learn how a view is rendered, and discover Core Animation layers and Core Graphics contexts.
iOS & Swift

Create a CGImage

Examine the View Hierarchy Debugger in Xcode. Then create a Core Graphics context, draw into it and extract an image.
iOS & Swift

Build a UIKit Drawing Pad

Capture touches and turn them into drawing strokes with UIKit and Core Graphics.
iOS & Swift

Drawing with Pencil

Learn how to use Pencil for custom drawing and draw smooth lines with thickness dependent on pressure.
iOS & Swift

Host a UIView in a SwiftUI View

Upgrade a SwiftUI drawing pad to UIKit. Examine the app architecture and understand how to insert UIKit views in a SwiftUI app.
iOS & Swift

Shading with Pencil

Understand the extra features that drawing with Pencil gives you. Use the tilt of the pencil to change from drawing to shading.
iOS & Swift

Create a Thumbnail

Learn to extract a sketch from the drawing pad into an image, create a thumbnail, and display it on a mind map cell.
iOS & Swift

Color Picking from a Bitmap Image

Go low-level into Core Graphics and examine individual pixels. Learn how to retrieve the pixel color and switch the drawing color to this color.