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SwiftUI Apprentice

First Edition · iOS 14 · Swift 5.4 · Xcode 12.5

Section I: Your first app: HIITFit

Section 1: 12 chapters
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Section II: Your second app: Cards

Section 2: 9 chapters
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13. Outlining a Photo Collage App
Written by Caroline Begbie

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Congratulations — you’ve written your first app! HIITFit uses standard iOS user interaction with lists and swipeable page views. Now you’ll get your teeth into something a bit more complex with custom gestures and custom views.

Photo collage apps are very popular, and you’re going build your own collaging app to create cards to share. You’ll be able to add images, from your photos or from the internet, and add text and stickers too. This app will be real-world with real-world problems to match.

In this chapter, you’ll take a look at a sketch outline of the app idea and create a view hierarchy that will be the skeleton of your app.

At the end of Section 2, your finished app will look like this:

Final app
Final app

Initial app idea

The first step to creating a new app is having the idea. Before writing any code, you should do research as to whether your app is going to be a hit or a miss. Work out who your target audience is and talk to some people who might use your app. Find out what your competition is in the App Store and explore how your app can offer something new and different.

Once you’ve decided that you have a hit on your hands, sketch your app out and work out feasibility and where technical difficulties may lie.

Your photo collaging app will have a primary view — where you list all the cards — and a detail view for the selected card — where you can add photos and text. This might be the back-of-the-napkin sketch:

Back of the napkin sketch
Back of the napkin sketch

In the next chapters, you’ll set up the data model and data storage, but for now, examine the design and think about possible implementation difficulties that you’ll need to overcome. Always take a modular approach and test out each aspect of the app as separately from the main app as possible.

SwiftUI is great for this, because you can construct views and controls independently using SwiftUI’s live preview. When you’re happy with how a view works, add it to your app.

Creating the project

In the previous section, you began with a starter app containing all the assets you needed to create HIITFit. In this section, you’ll start with a new app, and you’ll find out how to add assets as you move through the next few chapters.

Initial screen
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Creating the first view for your project

Skills you’ll learn in this section: ScrollView

Creating a list of cards

➤ Open CardsListView.swift. Instead of cards, for the moment, you’ll show a placeholder list of rounded rectangles.

var body: some View {
  ScrollView {
    VStack {
      ForEach(0..<10) { _ in
        RoundedRectangle(cornerRadius: 15)
          .foregroundColor(.gray)
          .frame(width: 150, height: 250)
      }
    }
  }
}
Placeholder thumbnails
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Show canvas
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ScrollView(showsIndicators: false) {
With and without the scroll bar
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Refactoring the view

Skills you’ll learn in this section: refactoring views; view state in an environment object

Name the subview
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struct CardThumbnailView: View {
  var body: some View {
    RoundedRectangle(cornerRadius: 15)
      .foregroundColor(.gray)
      .frame(width: 150, height: 250)
  }
}

Set up the single card view

➤ Create a SwiftUI View file called SingleCardView.swift.

var body: some View {
  Color.yellow
}
A yellow card
A lufmij fuzj

Transitioning from list to card

When you tap a card in the scrolling list in CardsListView, you want to show SingleCardView. You can achieve this in several ways:

Creating an environment object

➤ Create a new Swift file called ViewState.swift and replace the code with:

import SwiftUI

class ViewState: ObservableObject {
  @Published var showAllCards = true
}
@EnvironmentObject var viewState: ViewState
CardsListView()
  .environmentObject(ViewState())
.onTapGesture {
  viewState.showAllCards.toggle()
}
import SwiftUI

struct CardsView: View {
  @EnvironmentObject var viewState: ViewState

  var body: some View {
    ZStack {
      CardsListView()
    }
  }
}

struct CardsView_Previews: PreviewProvider {
  static var previews: some View {
    CardsView()
      .environmentObject(ViewState())
  }
}
if !viewState.showAllCards {
    SingleCardView()
}
Transition from thumbnail to card
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@StateObject var viewState = ViewState()
CardsView()
  .environmentObject(viewState)

Navigation toolbar

Skills you’ll learn in this section: toolbars; NavigationView; navigation bar; tuples

@EnvironmentObject var viewState: ViewState
SingleCardView()
  .environmentObject(ViewState())
.toolbar {
  ToolbarItem(placement: .navigationBarTrailing) {
    Button(action: { viewState.showAllCards.toggle() }) {
      Text("Done")
    }
  }
}
No Done button
Ni Raki vufwuq

NavigationView

➤ In SingleCardView, Command-click Color and choose Embed….

Navigation bar Done button
Pawoxajous jec Xozo xeffus

Adding a navigation bar

When you use Lists, you often use NavigationView and NavigationLink together, which have built-in push and pop transitions and titles. You’ll explore this more in Section 3. Currently, you’re using a NavigationView, not for transitions, but to make the Done button show up in the navigationBarTrailing placement for SingleCardView’s toolbar. Using a NavigationView means that you can take advantage of the navigation bar style to design the top of the screen.

@EnvironmentObject var viewState: ViewState
CardDetailView()
  .environmentObject(ViewState())
var body: some View {
  NavigationView {
    CardDetailView()
  }
}
.navigationBarTitleDisplayMode(.inline)
Styling the navigation bar
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iPad navigation view
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.navigationViewStyle(StackNavigationViewStyle())
iPad single navigation view
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The bottom toolbar

The single card view is going to have four buttons at the bottom to add elements to your card:

enum CardModal {
  case photoPicker, framePicker, stickerPicker, textPicker
}
struct ToolbarButtonView: View {
  var body: some View {
    VStack {
      Image(systemName: "heart.circle")
        .font(.largeTitle)
      Text("Stickers")
    }
    .padding(.top)
  }
}
@Binding var cardModal: CardModal?
var body: some View {
  HStack {
    Button(action: { cardModal = .stickerPicker }) {
      ToolbarButtonView()
    }
  }
}
struct CardBottomToolbar_Previews: PreviewProvider {
  static var previews: some View {
    CardBottomToolbar(cardModal: .constant(.stickerPicker))
      .previewLayout(.sizeThatFits)
      .padding()
  }
}
Stickers button
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Adding the bottom toolbar

➤ Open CardDetailView.swift and add a new property to CardDetailView:

@State private var currentModal: CardModal?
ToolbarItem(placement: .bottomBar) {
  CardBottomToolbar(cardModal: $currentModal)
}
Bottom toolbar
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Adding the other buttons

➤ Open CardBottomToolbar.swift and add a new property to ToolbarButtonView:

let modal: CardModal
private let modalButton: 
  [CardModal: (text: String, imageName: String)] = [
    .photoPicker: ("Photos", "photo"),
    .framePicker: ("Frames", "square.on.circle"),
    .stickerPicker: ("Stickers", "heart.circle"),
    .textPicker: ("Text", "textformat")
  ]

Tuples

A tuple is a group of values. For example, you could initialize a tuple with three elements like this:

let button = ("Stickers", "heart.circle", 1)
let text = button.0
let number = button.2
var body: some View {
  if let text = modalButton[modal]?.text,
    let imageName = modalButton[modal]?.imageName {
  VStack {
    Image(systemName: imageName)
      .font(.largeTitle)
    Text(text)
  }
  .padding(.top)
  }
}
HStack {
  Button(action: { cardModal = .photoPicker }) {
    ToolbarButtonView(modal: .photoPicker)
  }
  Button(action: { cardModal = .framePicker }) {
    ToolbarButtonView(modal: .framePicker)
  }
  Button(action: { cardModal = .stickerPicker }) {
    ToolbarButtonView(modal: .stickerPicker)
  }
  Button(action: { cardModal = .textPicker }) {
    ToolbarButtonView(modal: .textPicker)
  }
}
Button Preview
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Challenge

Challenge: Tidy up

Make it a habit to regularly tidy up the files in your app. Look down the list of files and see which ones you can group together. Command-click each file that you want to group together, then Control-click the selected files and choose New Group from Selection. Name the group. If you miss any files, just drag them into the group later.

Key points

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