In the second installment of our SceneKit With Swift tutorial, you’ll dive into coding your first 3D iOS game, Geometry Fighter, by learning about nodes.
By Chris Language.
At this point, you should keep reading to the third part of this tutorial series, where you’ll learn how to make the geometry move via Scene Kit physics.
If you’d like to learn more, you should check out our book, 3D Apple Games by Tutorials. The book teaches you everything you need to know to make 3D iOS games, by making a series of mini-games like this one, including a games like Breakout, Marble Madness, and even Crossy Road.
In the meantime, if you have any questions or comments about this tutorial, please join the forum discussion below!
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