Advanced VR Mechanics With Unity and the HTC Vive Part 1

Learn how to create a powerful, flexible, and re-useable interaction system for your HTC Vive games in Unity! By Eric Van de Kerckhove.

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Where to Go From Here?

You can download the finished project here.

In this tutorial you’ve learned how to create an expandable interaction system, and you’ve discovered several ways to grab objects using the interaction system.

In the next part of this tutorial, you’ll learn how to expand the system further by making a functional bow and arrow, and even creating a functional backpack!

If you’re interested in learning more about creating killer games with Unity, check out our book, Unity Games By Tutorials.

In this book, you create four complete games from scratch:

  • A twin-stick shooter
  • A first-person shooter
  • A tower defense game (with VR support!)
  • A 2D platformer

By the end of this book, you’ll be ready to make your own games for Windows, macOS, iOS, and more!

This book is for complete beginners to Unity, as well as for those who’d like to bring their Unity skills to a professional level. The book assumes you have some prior programming experience (in a language of your choice).

Thanks for reading! If you have any comments or suggestions, please join the discussion below.