Targeting the Steam Deck with Godot

This tutorial guides game developers through the process of preparing a Godot project specifically for the Steam Deck device. It covers understanding Steam Deck hardware, handling input, optimizing game performance, and detecting the Steam Deck in the project, providing valuable insights for creating engaging games tailored for this exciting gaming platform. By Eric Van de Kerckhove.

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Where to Go From Here?

Congratulations! You’ve set up a Godot project for the Steam Deck, exported it and did some basic performance testing. You can download the final project at the top or bottom of this tutorial.

If you’re stuck, don’t hesitate to seek help from the Godot community through their Discord, forums, or other platforms. You can also reach out via the Kodeco Discord and by joining the discussion below.
If you create something cool for the Steam Deck using Godot, don’t forget to share it!