Beginning Auto Layout in iOS 6: Part 2/2
Update note: Check out our newer version of this tutorial, updated to Swift and iOS 8: Beginning Auto Layout Tutorial in Swift: Part 2. This tutorial is an abbreviated version of one of the chapters from our new book iOS 6 By Tutorials. Matthijs Hollemans wrote this – the same guy who wrote the iOS […] By Matthijs Hollemans.
Sign up/Sign in
With a free Kodeco account you can download source code, track your progress, bookmark, personalise your learner profile and more!
Create accountAlready a member of Kodeco? Sign in
Sign up/Sign in
With a free Kodeco account you can download source code, track your progress, bookmark, personalise your learner profile and more!
Create accountAlready a member of Kodeco? Sign in
Contents
Beginning Auto Layout in iOS 6: Part 2/2
35 mins
Gallery example
You should now have an idea of what constraints are and how you can build up your layouts by forging relationships between the different views. In the following sections, you will see how to use Auto Layout and constraints to create layouts that meet real-world scenarios.
Let’s pretend you want to make an app that has a gallery of your favorite programmers. It looks like this in portrait and landscape:
The screen is divided into four equal quarters. Each quarter has an image view and a label. How would you approach this?
Let’s start by setting up the basic app. You can use your existing “Constraints” app by deleting the buttons and reusing the view.
Or, you can create a new project using the Single View Application template and name it as you like, for instance, “Gallery”. This will just use a nib, so disable the storyboards option.
Open ViewController.xib. From the Object Library, drag a plain view object onto the canvas. Resize the view so that it is 160 by 230 points, and change its background color to be something other than white (I made mine green):
This view has four constraints to keep it in place. Unlike a button or label, a plain UIView does not have an intrinsic content size. There must always be enough constraints to determine the position and size of each view, so this view also needs constraints to tell it what size it needs to be.
You may wonder, where are these size constraints? In this case, the size of the view is implied by the size of the superview. The constraints in this layout are two Horizontal Spaces and two Vertical Spaces, and these all have fixed lengths. You can see this in the Document Outline:
The width of the green view is calculated by the formula “width of superview minus (109 + 51)” and its height by the formula “height of superview minus (153 + 77)”. The space constraints are fixed, so the view has no choice but to resize. When you rotate the app, the dimensions of the superview change from 320×460 to 480×300. Plug this new width and height into these formulas, and you’ll get the new size of the green view.
You can see this for yourself when you run the app and flip to landscape, but you can also simulate it directly in Interface Builder.
Select the top-most view in the nib and go to the Attributes inspector. Under the Simulated Metrics section, change Orientation to Landscape:
This gives you an instant preview of what the nib’s layout will look like in landscape orientation. The green view has resized in order to satisfy its Horizontal and Vertical Space constraints.
Switch back to portrait orientation.
Note: There are two main reasons why you would drop a plain UIView onto a nib: a) You’re going to use it as a container for other views, which helps with organizing the content of your nibs; or b) It is a placeholder for a custom view or control, and you will also set its Class attribute to the name of your own UIView or UIControl subclass.
Note: There are two main reasons why you would drop a plain UIView onto a nib: a) You’re going to use it as a container for other views, which helps with organizing the content of your nibs; or b) It is a placeholder for a custom view or control, and you will also set its Class attribute to the name of your own UIView or UIControl subclass.
You may not always want your UIView to resize when the device rotates, so you can use constraints to give the view a fixed width and/or height. Let’s do that now. Select the green view and from the Pin menu, choose Width. Select the view again and choose Pin\Height.
You have now added two new constraints to the view, a 160 point Width constraint and a 230 point Height constraint:
Because Width and Height apply to just this view, they are located in the Document Outline under the View itself. Usually, constraints express a relationship between two different views – for example, the Horizontal and Vertical Space constraints are between the green view and its gray superview – but you can consider the Width and Height constraints to be a relationship between the view and itself.
Run the app. Yup, looks good in portrait. Now flip over to landscape. Whoops! Not only does it not look like you wanted – the view has changed size again – but the Xcode debug pane has dumped a nasty error message:
Gallery[68932:11303] Unable to simultaneously satisfy constraints.
Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. (Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to the documentation for the UIView property translatesAutoresizingMaskIntoConstraints)
(
"<NSLayoutConstraint:0x754dac0 V:[UIView:0x754e510(230)]>",
"<NSLayoutConstraint:0x754eac0 V:|-(77)-[UIView:0x754e510] (Names: '|':UIView:0x754e3a0 )>",
"<NSLayoutConstraint:0x754ea40 V:[UIView:0x754e510]-(153)-| (Names: '|':UIView:0x754e3a0 )>",
"<NSAutoresizingMaskLayoutConstraint:0x7558cd0 h=-&- v=-&- UIView:0x754e3a0.width == UIWindow:0x71156e0.width - 20>",
"<NSAutoresizingMaskLayoutConstraint:0x74128b0 h=--- v=--- H:[UIWindow:0x71156e0(320)]>"
)
Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x754dac0 V:[UIView:0x754e510(230)]>
Break on objc_exception_throw to catch this in the debugger.
The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKit/UIView.h> may also be helpful.
Remember when I said that there must be enough constraints so that Auto Layout can calculate the positions and sizes of all the views? Well, this is an example where there are too many constraints. Whenever you get the error “Unable to simultaneously satisfy constraints”, it means that your constraints are conflicting somewhere.
Let’s look at those constraints again:
There are six constraints set on the green view, the four Spacing constraints you saw earlier and the new Width and Height constraints that you have just set on it. So where is the conflict?
Well, in portrait mode there shouldn’t be a problem because the math adds up. The width of the superview is 320 points. If you add the lengths of the Horizontal Space constraints and the Width of the view, then you should also end up at 320. The way I have positioned the view, that is: 51 + 160 + 109 = 320 indeed. Likewise, the vertical constraints should add up to 460.
But when you rotate the device to landscape, the window (and therefore the superview) is 480 points wide. That means 51 + 160 + 109 + ? = 480. There are 160 extra points that need to go somewhere in that equation and Auto Layout doesn’t know where to get them. Likewise for the vertical axis.
The conflict here is that either the width of the view is fixed and one of the margins must be flexible, or the margins are fixed and the width must be flexible. So one of these constraints has to go. In the above example, you want the view to have the same width in both portrait and landscape, so the trailing Horizontal Space has got to go.
Remove the Horizontal Space at the right and the Vertical Space at the bottom. The nib should look like this:
Now the view has just the right number of constraints to determine its size and position, no more, no less. Run the app and verify that the error message is gone and that the view stays the same size after rotating.
Note: Even though Interface Builder does its best to prevent you from making invalid layouts, it cannot perform miracles. At least Auto Layout spits out a detailed error message when something is wrong. You will learn more about analyzing these error messages and diagnosing layout problems in “Intermediate Auto Layout” in iOS 6 by Tutorials.
Note: Even though Interface Builder does its best to prevent you from making invalid layouts, it cannot perform miracles. At least Auto Layout spits out a detailed error message when something is wrong. You will learn more about analyzing these error messages and diagnosing layout problems in “Intermediate Auto Layout” in iOS 6 by Tutorials.