It’s been over two years since I first wrote the Space Game Starter Kit, and a lot has changed since then.
When I first wrote the starter kit, I used Cocos2D-iPhone, the most popular 2D engine at the time. However, this year in iOS 7 Apple has released its own 2D graphics framework called Sprite Kit.
When it comes to making 2D iPhone-specific games, I believe Sprite Kit is the way of the future. So today, I am pleased to announce a brand new third edition for the Space Game Starter Kit, that is fully ported to iOS 7 and Sprite Kit!
It was a ton of work to update the starter kit for Sprite Kit – almost every page needed to change. However, this major update is completely free of charge to existing customers, as a way of saying thank you for supporting what we do on this site!
About the Update
If you’ve read a previous version of the Space Game Starter Kit, I think you’ll enjoy this Sprite Kit update. Since Sprite Kit has a built-in texture packer and particle system generator, there are no longer any third-party tool dependencies to create the game. In addition, Sprite Kit has greatly simplified much of the code—I think you’ll find this version cleaner and easier to follow than earlier versions.
Note that I’ve also included the old second edition of the starter kit for the Cocos2D fans out there in the download. However, from here on out we will no longer be supporting the Cocos2D version since we’re moving to Sprite Kit.
Wondering about the Beat ‘Em Up Game Starter Kit or Platformer Game Starter Kit? Good news – Sprite Kit versions of those will be coming soon too! :]
How To Grab Your Copy
If you’ve previously purchased the Space Game Starter Kit, you can download the latest version for free on your My Loot page. If for some reason the book does not show up on your My Loot page, fill out this form or contact me.
If you don’t have the Space Game Starter Kit yet, it’s a great time to grab a copy!
I hope you all enjoy the third edition!