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iOS & Swift · 1547 Results

iOS & Swift
iOS & Swift New
Build a Real iOS App From Scratch: A Free Workshop for Swift Beginners
Register for this webinar and, in less than an hour, you’ll learn to build a real, functional iOS app.
Multiple Domains New
Kodeco Podcast: Getting Your App in the App Store (V2, S2, E5)
Professor Brad Ashburn joins Dru and Suz to talk about the trials and tribulations in his journey from writing an iOS app to getting it published in the Apple App Store.
Multiple Domains New
Kodeco Podcast: Leveling Up as a Developer (V2, S2 E4)
How do you level up in your development career? If you’re interested in how to upskill from a junior-level developer to a senior dev, you’ll get great advice here from people who have been there themselves.
iOS & Swift New
Interactive Widgets With SwiftUI
Discover how iOS 17 takes widgets to the next level by adding interactivity. Use SwiftUI to add interactive widgets to an app called Trask. Explore different types of interactive widgets and best practices for design and development.
Multiple Domains New
Kodeco Podcast: Putting AI to Use in Software Development (V2, S2 E3)
It’s all AI this episode as Mina Gerges and Dan Ilies take all three of our hosts down the rabbit hole to explore the cutting-edge intersection of artificial intelligence and mobile app development.
iOS & Swift New
Metal by Tutorials
Build your own low-level game engine in Metal! Metal is a unified application programming interface (API) for the graphics processing unit, or GPU. It’s unified because it applies to both 3D graphics and data-parallel computation paradigms. Metal is a low-level API because it provides programmers near-direct access to the GPU. Finally, Metal is a low-overhead API because it reduces the central processing unit (CPU) cost by multi-threading and pre-compiling of resources. But beyond the technical definition, Metal is the most appropriate way to use the GPU’s parallel processing power to visualize data or solve numerical challenges. It’s also tailored to be used for machine learning, image/video processing or, as this book describes, graphics rendering. This book will introduce you to low-level graphics programming in Metal — Apple’s framework for programming on the graphics processing unit (GPU). As you progress through this book, you’ll learn many of the fundamentals that go into making a game engine and gradually put together your own engine. Once your game engine is complete, you’ll be able to put together 3D scenes and program your own simple 3D games. Because you’ll have built your 3D game engine from scratch, you’ll be able to customize every aspect of what you see on your screen. This book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.
Multiple Domains New
Kotlin Multiplatform by Tutorials
The best book to teach you how to share code across platforms using Kotlin Multiplatform. You’ll gain the foundation of creating user interfaces using native UI toolkits and then writing common code for serialization, networking and persistence. You’ll also learn how dependency injection, testing and different architectures fit in with Kotlin Multiplatform so that you build maintainable and scalable apps for the real world.
iOS & Swift New
Introduction to Object-Oriented Programming
This module establishes a solid understanding of OOP’s core principles, including encapsulation, abstraction, inheritance and polymorphism.
iOS & Swift New
Creating Shortcuts with App Intents
Learn how to create iOS shortcuts using Swift in this App Intents tutorial.
Multiple Domains New
New Features at Kodeco — October 2023 Update
Make the most out of your time with Kodeco — check out the newest site features created just for you!
iOS & Swift New
WeatherKit Tutorial: Getting Started
The tutorial covers exploring WeatherKit, displaying local weather forecasts and using Swift Charts for detailed predictions across locations.
iOS & Swift New
iOS Concurrency with GCD & Operations
Learn how to add concurrency to your apps! Keep your app’s UI responsive to give your users a great user experience, and learn how to avoid common concurrency problems, like race condition, priority inversion and deadlock.
iOS & Swift
iOS App Distribution
This course will walk you step by step through the process of registering for a new developer account and registering your app with App Store Connect. In addition, you’ll learn about internal distribution of your app, testing with TestFlight, and submitting your app to the App Store.
Multiple Domains
Getting Started with Git
An introduction to Git! Learn the basics of Git so you can use it in your daily workflow.
iOS & Swift
Augmented Reality’s RoomPlan for iOS: Getting Started
Learn how to scan a room and share the 3D model with Apple’s RoomPlan in a SwiftUI app.
iOS & Swift
Concurrency by Tutorials
Dive Into Concurrency in Your iOS Apps! What is concurrency, and why would you even want to use it in your apps? Find out everything you need to know in this book. Learn about Grand Central Dispatch, Apple’s implementation of C’s libdispatch, also known as GCD — one of the simplest ways to queue up tasks to run in parallel. Then, take on Operations & Operation Queues for when GCD doesn’t quite cut it; you’ll learn how to further customize and reuse your concurrent work. You’ll then learn common concurrency problems that you could face while developing concurrent applications, such as Race Conditions, Deadlocks, and more. Finally, understand threads and Thread Sanitizer and the various threading-related concepts and how these connect to the knowledge you’ve accumulated throughout this book. You’ll also learn how to use Thread Sanitizer to ease your debugging when things go wrong.
iOS & Swift
SwiftUI Tutorial: Navigation
In this tutorial, you’ll use SwiftUI to implement the navigation of a master-detail app. You’ll learn how to implement a navigation stack, a navigation bar button, a context menu and a modal sheet.
Multiple Domains New
DocC Tutorial for Swift: Automating Publishing With GitHub Actions
Learn how to automate export a Docc archive file using GitHub Actions, and publish it on the internet using GitHub Pages as a static website host.
iOS & Swift
Superwall: Remote Paywall Configuration on iOS
Learn how to integrate and use Superwall to remotely configure and control your paywall to monetize your app.
iOS & Swift
Combine: Asynchronous Programming With Swift
Learn all about declarative asynchronous programming with Swift using the Combine framework! Writing asynchronous code can be challenging, with a variety of possible interfaces to represent, perform, and consume asynchronous work — delegates, notification center, KVO, closures, etc. Juggling all of these different mechanisms can be somewhat overwhelming. Does it really have to be this hard? Not anymore! With Apple’s introduction of the Combine framework in WWDC 2019, declarative and reactive programming in Swift have become a meaningful aspect of the language and a game-changer in how developers perform and compose pieces of asynchronous work, making it a must-have tool at your disposal. The introduction of Combine as a built-in framework in Apple’s ecosystem is promising news to developers who were interested in frameworks such as RxSwift or ReactiveSwift, but didn’t want the overhead of a third-party dependency. And while experience with either of the above is useful, it’s not a prerequisite for this book. You’ll learn everything from the ground up to become a true Combine master. What Is Combine? Combine is Apple’s framework to work with asynchronous events in a unified and reactive way that ensures your app is always up to date based on the latest state of its data. What are these asynchronous events, you might ask? Anything that happens over time in your application can be represented by what is known as a Combine Publisher — network requests, user input, notifications, KVO, and much more. And since Combine unifies all of these different mechanisms under a single interface, this opens the door to interesting and powerful ways of composing logic and work in a declarative and universal way.
iOS & Swift
Advanced Apple Debugging & Reverse Engineering
Learn the powerful secrets of Apple’s software debugger, LLDB! In Advanced Apple Debugging & Reverse Engineering, you’ll come to realize debugging is an enjoyable process to help you better understand software. Not only will you learn to find bugs faster, but you’ll also learn how other developers have solved problems similar to yours. You’ll also learn how to create custom, powerful debugging scripts that will help you quickly find the secrets behind any bit of code that piques your interest. After reading this book, you’ll have the tools and knowledge to answer even the most obscure question about your code — or someone else’s. This book is for intermediate-to-advanced iOS/macOS developers who are already familiar with either Swift or Objective-C and want to take their debugging skills to the next level.
Multiple Domains New
New Features at Kodeco — June 2023 Update
Make the most out of your time with Kodeco — check out the newest site features created just for you!
iOS & Swift
Push Notifications Console: Apple’s Game-Changing New Tool
Discover the new Push Notifications Console Apple released at WWDC 2023, designed to simplify sending notifications for testing. Say goodbye to custom scripts and unreliable third-party applications: This console revolutionizes your push notification testing process.
Multiple Domains
Must-Watch Sessions From WWDC ’23
Ensure you’re up-to-date on the most important announcements from WWDC ’23 with this round-up of important sessions for developers to watch!