In this beginner series, you’ll discover how to build a game titled Zombie Conga. You’ll learn the basics of SpriteKit, including how to work with scenes, sprites, animation and sound. This is a beginner course. No previous experience with SpriteKit is required; however, you should be familiar with Xcode and Swift.
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iOS & Swift
How To Make a Game Like Cut the Rope With SpriteKit
Oct 21 2019 · Article (30 mins)
Trigonometry for Game Programming – SpriteKit and Swift Tutorial: Part 2/2
Learn trigonometry for game programming using SpriteKit and Swift. You will learn the theory and then practice using trigonometry by making a space shooter game!
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Trigonometry for Game Programming – SpriteKit and Swift Tutorial: Part 1/2
Learn trigonometry for game programming using SpriteKit and Swift. You will learn the theory and then practice using trigonometry by making a space shooter game!
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iOS & Swift
How to Make a Game Like Candy Crush with SpriteKit and Swift: Part 3
Apr 18 2018 · Article (40 mins)
How to Make a Game Like Candy Crush with SpriteKit and Swift: Part 3
Updated for Xcode 9.3 and Swift 4.1. Learn how to make a Candy Crush-like mobile game, using Swift and SpriteKit to animate and build the logic of your game.
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How to Make a Game Like Candy Crush With SpriteKit and Swift: Part 2
In the second half of this tutorial about making a Candy Crush-like mobile game using Swift and SpriteKit, you’ll learn how to finish the game including detecting swipes, swapping cookies and finding cookie chains.
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How to Make a Game Like Candy Crush With SpriteKit and Swift: Part 1
In the first part of this tutorial on how to make a Candy Crush-like mobile game using Swift and SpriteKit, you’ll learn how to start building your game including creating your storyboard, adding your cookies, and more.
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SceneKit and SpriteKit in iOS 10 – Podcast S06 E05
Join Mic, Jake, and Chris as they discuss the big improvements and key new features coming to SceneKit and SpriteKit in iOS 10. If physically based rendering, image based lighting, or tile maps float your boat then this is definitely the episode for you!
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iOS & Swift
What’s New In SpriteKit on iOS 10: A Look At Tile Maps
Jun 22 2016 · Article (30 mins)
In this course, you will explore ARKit from getting to know how it works, to adding new furniture in your room and identifying 3D objects from the camera.
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This book is the easiest and fastest way to get hands-on experience using Apple frameworks and technologies like Reality Composer, RealityKit, and ARKit — all the available rendering technologies Apple has to offer, as well as a collection of fun projects for creating various real-world AR experiences.
After reading this book, you’ll have a deep understanding of the technologies and frameworks used to create powerful, immersive AR experiences for the Apple platform.
Take a deep dive into:
AR Quick Look: Discover how to integrate AR Quick Look into your apps to give them some cool AR superpowers.
Reality Composer & Reality Files: Find out how to leverage the power of Reality Composer to create interactive AR-based experiences.
Reality Converter & PBR Materials: Discover how PBR materials can add a level of realism to your AR objects, and how you can use Reality Converter to convert, view and customize USDZ content.
RealityKit: Find out how to set up and use RealityKit to build a face-based augmented reality app.
Facial Blend Shapes: Build a fully interactive augmented reality face mask that reacts to your facial expressions using blend shapes.
ARKit: Get a complete introduction to ARKit, Apple’s framework for creating fully interactive augmented reality, and learn about the different types of rendering options available with ARKit.
Raycasting & Physics: Learn about raycasting, 2D hit-testing and the SpriteKit physics engine as you add more features and functionality to your game.
ECS & Collaborative Experiences: Build a collaborative AR experience and learn how to create and manage a multipeer connection.
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