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All Tutorials · 787 Results

Core Concepts
Game Tech New
Unreal Engine 5: Building Worlds With Quixel Megascans
Learn how to craft Landscapes using Unreal Engine 5 and leverage the power of Quixel Megascans for high-quality textures and assets. Discover the step-by-step process of applying complex material blends and adding intricate details to create captivating gaming environments.
Android & Kotlin New
Object-Oriented Programming Best Practices with Kotlin
Learn how to write better code following Object Oriented Programming Best Practices with Kotlin and SOLID principles by developing a Terminal Android app.
Game Tech New
Targeting the Steam Deck with Godot
This tutorial guides game developers through the process of preparing a Godot project specifically for the Steam Deck device. It covers understanding Steam Deck hardware, handling input, optimizing game performance, and detecting the Steam Deck in the project, providing valuable insights for creating engaging games tailored for this exciting gaming platform.
Professional Growth New
Code Comments: How to Write Clean and Maintainable Code
Discover the benefits of good code comments and learn best practices for writing effective documentation. Improve code quality, readability, and collaboration.
Android & Kotlin New
Jetpack Compose: Getting Started
In this Jetpack Compose Course, you’ll learn what Compose is, what its fundamental components are, and how they behave individually, and when composed together. Furthermore, you’ll learn how to build beautiful and reactive UI, with a lot of meaningful motion when it comes to animating custom components, input field state handling, error handling, and automatic state updates within an MVVM environment.
iOS & Swift New
SwiftUI Tutorial: Navigation
In this tutorial, you’ll use SwiftUI to implement the navigation of a master-detail app. You’ll learn how to implement a navigation stack, a navigation bar button, a context menu and a modal sheet.
The Kodeco Podcast
Kodeco Podcast: Mark Powell and Josh Steele- Swift Data and Widgets – Podcast Vol2, S1 E13
In this extended episode: Dru returns from the Corona-virus and he and Suz talk about some new WWDC technologies. Josh Steele talks about Swift Data and Mark Powell talks about all the changes to widgets.
iOS & Swift
Apple Vision Pro: A New Era or AR Rabbit Hole?
Apple has just announced its Vision Pro spatial computing system. Is it destined to become the next must-have tech tool?
Game Tech
How to Transfer Game Builds to a Steam Deck
This tutorial will teach you how you can push your game builds to your Steam Deck fast and automatically using Syncthing, a multiplatform file synchronization program.
Game Tech
Unreal Engine 5 UI Tutorial
In this Unreal Engine 5 UI tutorial, you’ll learn how to create, display and update a HUD.
The Kodeco Podcast
Kodeco Podcast: Adam Rush and Josh Holtz- The Return of the In-Person Conference – Podcast Vol2, S1 E12
In this special double sized episode: Adam Rush from Swift Leeds and Josh Holtz of Deep Dish Swift leads Dru and Suz back into the world of in-person conferences. How to run a conference, speak at one, and even attend one for the first time.
Game Tech
Introduction to GDScript in Godot 4 Part 2
In this second part of the GDScript introduction, you’ll learn about state machines, adding and removing nodes and how to make a camera follow a node.
Game Tech
Introduction to GDScript in Godot 4 Part 1
Get started learning GDScript in this two-part tutorial. You’ll learn about the built-in script editor, using variables and player input.
The Kodeco Podcast
Kodeco Podcast: Marin Benčević and the Interesting World of GPT and AI – Podcast Vol2, S1 E11
Join Dru, Suz, and special guest Marin Benčević as they explore the fascinating world of artificial intelligence and chat about Chat GPT, a cutting-edge language model developed by OpenAI, to discuss its capabilities, impact, and potential future developments.
The Kodeco Podcast
Kodeco Podcast: Jenn Bailey, Tim Condon and the New Book, ‘Hack Your Job Search’ – Podcast Vol2, S1 E10
Jenn Bailey and Tim Condon join Suz and the recovered Dru to talk about the new book, “Hack your Job Search”
Flutter & Dart
State Restoration of Flutter App
Android and iOS interrupt application processes to optimize resource usage by killing the app, losing the app’s state. Here, you’ll explore clever state restoration techniques in Flutter.
The Kodeco Podcast
Kodeco Podcast: Adrian Eves, Chris Wu Talks About the Struggles and Joys of Hosting Online Happy Hours- Podcast Vol2, S1 E9
With Dru under the weather Suz flies solo to talk to the folks from the iOS Dev Happy Hour about hosting online gatherings.
Flutter & Dart
Flutter Accessibility: Getting Started
Learn how to improve the accessibility of your Flutter app by providing more semantic details for screen readers and following other items from Flutter’s accessibility checklist.
The Kodeco Podcast
Kodeco Podcast: Life After Bootcamp with Bob DeLaurentis and Eric Jenkinson – Is It Worth It?- Podcast Vol2, S1 E8
As we wind down our episodes on Bootcamps, we talk to recent Kodeco Bootcamp graduates Bob DeLaurentis and Eric Jenkinson. We delve into the worth, the experience, and what comes next.
Flutter & Dart
Dart Mixins Tutorial for Flutter: Getting Started
Learn about Flutter mixins, which help you implement some of the OOPs methodologies such as inheritance and abstraction in Dart.
iOS & Swift
Swift Regex Tutorial: Getting Started
Master the pattern-matching superpowers of Swift Regex. Learn to write regular expressions that are easy to understand, work with captures and try out RegexBuilder, all while making a Marvel Movies list app!
The Kodeco Podcast
Kodeco Podcast: Ryan Brodsky Talks About Bootcamps – Pros, Cons, Is It For You? – Podcast Vol2, S1 E7
This Episode, we keep looking at Bootcamps with Ryan Brodsky who talks about the pros and cons of finding and enrolling in bootcamps.
Professional Growth
How to Write Impactful Peer Feedback
Discover the significance of effective peer feedback for mobile developers, and learn strategies for crafting constructive, beneficial feedback that helps your colleagues grow.
Android & Kotlin
Jetpack Compose for Wear OS
Learn about Jetpack Compose for Wear OS by building a dedicated app to manage breath-holding times, including a stopwatch to track new records and save them in the collection. In this tutorial, you’ll get to know all the essential components, such as Inputs, Dialogs, Progress Indicators and Page Indicators. You’ll also learn when to use a Vignette and a TimeText.