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Your First Kotlin Android App

Learn the basics of Android development by creating your own game. This course is designed for people new to both Android and development as a whole. By Brian Moakley.

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Part 2: Getting Started

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Getting started with Android development begins right here. Learn about what you'll be making in this course.

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To get started with Android development, you'll need to download Android Studio. This video will walk you through installing it.

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With Android Studio up and running, you'll need to register as a Google developer. This video shows you the steps.

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With Android Studio installed and you registered as an Android developer, you'll get started by creating your first project.

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This video will show the process of building your app and running it on a virtual device.

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Learn about the various components that make up an Android project.

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Before starting out on any programming task, it's good to have a roadmap. Your challenge is to create one.

Conclusion 0:51
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Here you'll review everything that you've learned and get a glimpse of what you'll do next.

Part 3: The Basics

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A good place to start with your game is in the user interface. This introduction will give you a brief glimpse at what you'll be doing.

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In this video, you'll start out building your UI by adding a TextView.

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In your first challenge of the section, you'll add another TextView to your game.

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Placing items isn't enough. You also have to position them. You'll do this by learning about rules.

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Now that you how to add rules, you'll add some rules of your own to the Tap Me button.

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Once you have a UI element place, you'll want to customize it. This video will show you how.

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To access UI elements, you'll need to add IDs. In your challenge, you'll be doing this.

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In Android, you should avoid adding text directly and instead use string resources. In this video, you'll learn what that means.

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Now that you know how to work string resources, it's time for you to add one of your own.

Conclusion 0:57
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This video concludes the discussion about creating your UI and prepares you for your next task: writing Kotlin.

Part 4: Activities

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This video introduces a critical component in Android development: Activities.

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This video is a deep dive into the purpose of Activities, and you'll be introduced to your first Kotlin code.

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Every app comes with a manifest file and in this video, you'll learn why it's important.

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Learn about properties and how to add them to an activity.

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In your challenge, you'll add another property to your main activity.

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Object Oriented Programming is the basis of Kotlin. This will video provides a brief overview of the basis of OOP.

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If you want to react to events, you need to write some actions. This video will show you how.

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In your challenge, you'll need to update the score TextView to display 0.

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For your game to work, it requires a countdown timer. Learn what it is and how to use it.

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Every game must have a beginning and ending. In this video, you'll add both.

Conclusion 1:01
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At this point, you have a working game, or do you? We'll cover what's been done--and what's left to do.

Part 5: Debugging

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Bugs are a part of software development and in this section, you'll learn how to get rid of them.

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To get started with debugging, you'll be introduced to a common debugging technique: logging.

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This video covers the activity lifecycle and what actually happens to an activity when a device is rotated.

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Now that you have log statements in your code, your challenge is trigger all of them.

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While logging can help debug your app, breakpoints are where you can inspect your app while it is running.

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When you save the state of your app, you'll want to - at some point - restore it. This video will cover the process.

Conclusion 0:31
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With your app all debugged, all you need to do is make it look good and submit it to the app store.

Part 6: Making It Look Good

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With your app working well, you just a few things left to do before publishing it to the Android app store.

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While the default colors are fine, to make your app really shine, you'll learn how to define your own.

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In this challenge, you'll define some new custom colors and apply them to existing controls.

Animations 5:00
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In this video, you'll add some animations to your interface to make it really shine.

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In your last challenge of the course, you'll add an animation to the score.

Add a Menu 4:30
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Menus provide a way to add additional interactivty. In this video, you'll add one to your game.

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In this video, you'll learn about dialogs and how to use them in your game.

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Learn how to give your app a custom icon and a display name.

Submission 5:55
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With your game completed, there's only one thing to do: submit it to the app store.

Conclusion 1:05
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Congratulations! With your app completed and submitted, you've made it through the course. Great work!