RWDevCon 2017 Vault - Tutorials

Experience all 24 tutorial sessions from RWDevCon 2017, in video form. By Matthew Morey, Scott Berrevoets, Alexis Gallagher, Audrey Tam, Caroline Begbie, Sam Davies, Eric Cerney, Ray Fix, Christine Abernathy, Kishin Manglani, Marin Todorov, Sean Duffy, Ryan Ackermann, Jack Wu, Ray Wenderlich, Jawwad Ahmad, Gemma Barlow, Jake Gundersen, Lea Marolt Sonnenschein, Joshua Greene, Ellen Shapiro, Mic Pringle, Michael Katz & Tammy Coron.

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01
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Core Data has many advanced features which can make development of complex apps easier while increasing performance. During this talk Matt will show how to take advantage of some of the advanced features of Core Data such as background fetching and child contexts.

02
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Learn how you can use some of Auto Layout’s more advanced features to your advantage while designing complex, dynamic views.

03
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Machine Learning. Convolutional Neural Networks. Deep Learning Neural Networks. What is all the hype about? What are these technologies, what are they good for, and can we use them for anything useful right now? This session requires no background in any of these areas, and will introduce you to machine learning on iOS with a worked example.

04
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Learn how to add concurrency to your apps with GCD & Operations. Keep your app’s UI responsive to give your users a great user experience, and learn how to avoid common concurrency problems, like race condition and deadlock.

05
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In this session Caroline will examine two high profile apps with gorgeous fluid, tactile interfaces and reconstruct them.

06
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In this session you’ll learn some of git’s more advanced topics, such as rebasing, hooks and history mutation. You’ll also gain a better understanding of how git works under the covers and gain some experience with realistic day-to-day scenarios.

07
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Using shared code from the community has become a major benefit for developers. Why not pay it back and share the awesome things you’ve written with the world? In this session, you’ll learn how to create a framework from your code that’s compatible with all three of the main dependency manager players: Cocoapods, Carthage, and the Swift Package Manager.

08
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While the design of Swift and the compiler relieve you from much of the drudgery associated with reference counting, it is critical that you understand what the system is doing for you, so that you can create higher performance, bug free apps. Learn how to think about objects and closures and how to use the latest Xcode tools to analyze and debug your code.

09
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React Native is a framework for building native apps with React. It’s been used by many developers who are drawn to it’s learn once, write anywhere paradigm and fast development cycle. In this session you’ll learn how to create a cross-platform (iOS and Android) app, learning how to create an app from scratch and how to integrate React Native into an existing native app.

10
Fastlane 60:14
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Fastlane is a suite of tools to help automate building and release iOS (and Android!) apps. From creating screenshots to handling provisioning to submitting your application, Fastlane can help with it all. In this session, you’ll learn how to use these tools to help automate the mundane tasks we all dread doing in iTunes Connect.

11
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RxSwift, and its companion framework RxCocoa, allow you to create reactive apps for iOS and macOS. Glancing upon some Rx code might be intimidating without a proper introduction but in this session we will start in Playgrounds, learn the core concepts, and then move on to building a real iOS application in Xcode. Just beware - you might like programming with RxSwift too much :]

12
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Unity is used by thousands of indie development studios, hobbyist game developers, and even AAA game studios. In this session you’ll power through creating a platformer game like Super Meat Boy, and learn first hand how easy it is to start becoming productive with this powerful and versatile multi-platform game engine.

13
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The Messages framework in iOS 10 allows developers to extend their apps to iMessages to further their app’s reach. In this session, you’ll learn how to extend an existing app by adding a Messages extension.

14
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Unit tests allow you to develop without fear and ship with confidence. They can even serve as documentation for your code and make everything easier to understand. But you already know this, don’t you? In this session you will explore ways to add at least one more unit test to your app.

15
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Perfect is an open source server side Swift framework that allows you to create web apps, or web APIs, purely in Swift. In this session, you’ll learn how to create your first web app in Swift from scratch, including templating, persistence, and authentication.

16
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Swift playgrounds have come a long way since their initial release in 2014 alongside the Swift language. This session covers a broad range of topics, a few of which are interactive playgrounds, how to use external frameworks, prototyping animations and much more. Along the way you’ll also learn a few practical tips and tricks to take your playground-fu to the next level.

17
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Continuous Integration (CI) is the art of automatically translating your code into a build that can be easily accessed by project stakeholders. In the first half of this session, Gemma will talk through different aspects of CI setup design, followed by a review of fundamentals that can be applied to any CI solution. In the latter half, she’ll demo CI setup for a project created in Practical Unit Testing I.

18
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In this session, Jake will cover the basic of bindings, how to set them up in Interface Builder, some common debugging pitfalls, and some binding related tools (like value transformers and number formatters.

19
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Users abandon apps when they can’t figure out how to use it fast enough. To lower the abandonment rate for your app, create an on-boarding experience that keeps the user engaged, informed and delighted the first time they open your app. In this session we’ll talk about the pros and cons on on-boarding, when to use it, and best practices. Finally, we will brainstorm and implement our own on-boarding experience!

20
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In this “Advanced iOS Design Patterns” talk, you’ll learn design patterns for solving common iOS development problems, including: authentication and auto re-login; networking and domain model management; and data persistence and cache management.

21
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Learn how to make a simple, professional Android app using Material Design, Realm, and Retrofit 2.

22
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Docker makes it easier to create, deploy, and run applications by using containers. You’ll learn how to package up your server-side Swift app as a custom Docker image, and leverage Docker Compose to take that image and create a container that can be used for both local development and in production. You’ll also learn about multiple containers, and how to set up dependencies between them.

23
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The best apps delight their users by remaining responsive and stable in the face of errors. In this session, you’ll learn how to write code that responds to and recovers from errors, and even anticipates them.

24
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GameplayKit is an independent Apple framework that game developers may use to help them create better games, with less effort. In this session, the focus and emphasis will be placed on using GameplayKit to add artificial intelligence (AI) to your games.