How To Make A Side-Scrolling Beat Em Up Game Like Scott Pilgrim with Cocos2D – Part 1

This is a post by iOS Tutorial Team Member Allen Tan, an iOS developer and co-founder at White Widget. You can also find him on Google+ and Twitter. In this two-part tutorial series, you’ll learn how to make a cool Beat Em Up Game for the iPhone, using Cocos2D 2.0! Lately, Beat Em Up games […] By Allen Tan.

Leave a rating/review
Save for later
Share
You are currently viewing page 4 of 4 of this article. Click here to view the first page.

Where To Go From Here?

Here is the final project with all of the code from the above tutorial.

So far, you've created an ARC-enabled Cocos2D 2.0 project, displayed a TMX Tiled Map, created a state machine-based sprite that supports idle and attack actions, and finally, you created your very own reusable D-pad implementation using delegation and protocols. Not bad for only the first part, huh?

Stay tuned for Part 2 of the tutorial, where you'll complete the game by adding movement, collision, enemies, and simple AI.

In the meantime, if you have any questions or comments about anything you’ve done so far, please join the forum discussion below!

This is a post by iOS Tutorial Team Member Allen Tan, an iOS developer and co-founder at White Widget. You can also find him on and Twitter.

Allen Tan

Contributors

Allen Tan

Author

Over 300 content creators. Join our team.