Your First Flutter App: An App From Scratch

Feb 22 2022 · Dart 2.14.1, Flutter 2.5, Visual Studio Code 1.6

Part 3: Create UI with Flutter

24. Manage Widget State

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Previous episode: 23. Add Spacing & Padding Next episode: 25. Work with Strings

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In Part 1, we used a Boolean variable to track the state of whether or not an alert was visible on the screen. We toggled the variable from false to true and back again based on user actions.

class GameModel {

}
static const sliderStart = 50;
static const scoreStart = 0;
static const roundStart = 1;
int target;
int current;
int totalScore;
int round;
GameModel(this.target,
      [this.current = sliderStart,
      this.totalScore = scoreStart,
      this.round = roundStart]);
import 'game_model.dart';
class _GamePageState extends State<GamePage> {
  late GameModel _model;
  @override
  void initState() {
    super.initState();
    _model = GameModel(50);
  }  
import 'game_model.dart';
const Control({Key? key, required this.model}) : super(key: key);
final GameModel model;
child: Slider(
  value: widget.model.current.toDouble(),
Slider(
  value: _currentValue,
  onChanged: (newValue) {
    setState(() {
      _currentValue = newValue;
      widget.model.current = newValue.toInt();
    });
  },
  min: 1.0,
  max: 100.0,
),
const Prompt(targetValue: _model.target),
Control(model: _model),
Score(totalScore: _model.totalScore, round: _model.round)