Sensors Tutorial for Android: Getting Started

In this sensors tutorial, you’ll learn about different types of sensors and how to use sensor fusion (accelerometer with magnetometer) to develop a compass. By Aaqib Hussain.

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In this sensors tutorial, you’ll learn about different types of sensors and how to use sensor fusion (accelerometer with magnetometer) to develop a compass.

Apps use sensors to perform different tasks — in fact, most built-in features of your mobile phone depend on them. For example, touch sensors, proximity sensors, accelerometers, magnetometers and thermometers are all using underlying physical sensors built into a device.

Sensors let devices interact with their surroundings by providing data from a three-dimensional perspective based on the device’s position or motion, or by monitoring the environmental changes to a device’s surroundings.

Sensors are an essential part of every mobile device, improving the overall user experience. A variety of mobile games use sensors such as gyroscopes, accelerometers, and more, enabling users to have a more immersive experience.

In this tutorial, you’ll learn:

  • How to use sensors.
  • What sensor fusion is.
  • What the different types of sensors are and how they work.
  • How to use classes like Sensor, SensorManager and SensorEventListener, which facilitate interacting with sensors on Android devices.

You’ll put this knowledge to work by combining a magnetometer with an accelerometer to develop a functional compass app. By the time you’re done, you’ll be able to start playing around with sensors via the Android API.

Note: This tutorial assumes you have some basic knowledge of Android Studio and Kotlin. If you’re new to Android, check out our Android Tutorials. If you know Android, but are unfamiliar with Kotlin, see Kotlin for Android: An Introduction.

Getting Started

In this tutorial, you’ll work on a sample app called Locaty. You’ll develop this app into a working compass. You’ll also enable reading and processing sensor data while the app is in the background via a persistent notification that will show you the angle and direction your device is facing.

Download the starter project by clicking the Download Materials button at the top or bottom of the tutorial.

Extract the ZIP file and open the starter project in Android Studio 4.0 or later by selecting Open an existing Android Studio project from the welcome screen.

Once the Gradle sync is complete, explore the project structure. The project has two files. Familiarize yourself with the files present — you’ll use them in this tutorial.

Build and run. You’ll see a simple screen with a compass image at the center as below:

starter app

Icon made by smalllikeart

Before you jump into writing any more code, there are some important things you should learn about sensors first. Time to jump over to the next section :]

Types of Sensors

The Android platform supports three broad categories of sensors:

Motion Sensors
These sensors track movement; they include accelerometers, gyroscopes and gravity sensors. They provide data on forces like acceleration and rotation that act on the sensor’s three-dimensional axes.

Environmental Sensors
Barometers and thermometers are types of sensors that access environmental metrics. These sensors monitor environmental variables like air pressure and temperature.

Position Sensors
Magnetometer and orientation sensors help determine the physical position of a device.

Each of these categories represents many specific sensors that are available on a device. You will go through them next.

List of Sensors

Android SDK provides you with a list of various types of sensors that you can use in your app. The availability of these sensors may vary from device to device.

Here’s a quick rundown of each sensor:

    Type: Hardware
    Computes the acceleration in m/s2 applied on all three axes (x, y and z), including the force of gravity.
    Type: Hardware
    Monitors the temperature of the surroundings in degrees Celsius.
    Type: Software or Hardware
    Computes the gravitational force in m/s2 applied on all three axes (x, y and z).
    Type: Hardware
    Computes the rate of rotation in rad/s around each of the three axes (x, y and z).
    Type: Hardware
    Evaluates the light around a surrounding in lx units.
    Type: Software or Hardware
    Computes the acceleration force in m/s2 applied on all three axes (x, y and z), excluding the force of gravity.
    Type: Hardware
    Computes the geomagnetic field for all three axes in tesla (μT).
    Type: Software
    Computes the degree of rotation around all three axes.
    Type: Hardware
    Computes the air pressure in hPa or mbar.
    Type: Hardware
    Computes the proximity of the device’s screen to an object in centimeters.
    Type: Hardware
    Computes the humidity of the surrounding air as a percentage (%).
    Type: Software or Hardware
    Computes the orientation of a device by the device’s rotation vector.
    Type: Hardware
    Monitors the temperature of the surroundings in degrees Celsius. In API 14, the TYPE_AMBIENT_TEMPERATURE sensor replaced this sensor.

Combining Sensor Data With Sensor Fusion

Typically, you can develop a compass just with a magnetometer. If you want more accurate data, however, you can combine a magnetometer with an accelerometer. This method of using data from two or more sensors to get a more accurate result is known as Sensor Fusion.

Now, it’s time to start putting to use all this information. You already have the starter app up and running. You are going to start adding implementation details in order to make the compass functional. Head over to the next section to begin.

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Setting up Sensors

Open LocatyService.kt and create a variable to hold the reference to SensorManager:

private lateinit var sensorManager: SensorManager

Android Studio now prompts you to import SensorManager, so import android.hardware.SensorManager.

Next, in onCreate, add the following code:

// 1
sensorManager = getSystemService(SENSOR_SERVICE) as SensorManager
// 2
sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER)?.also { accelerometer ->
  sensorManager.registerListener(this, accelerometer, SensorManager.SENSOR_DELAY_NORMAL, SensorManager.SENSOR_DELAY_UI)
// 3
sensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD)?.also { magneticField ->
  sensorManager.registerListener(this, magneticField, SensorManager.SENSOR_DELAY_NORMAL, SensorManager.SENSOR_DELAY_UI)

After you add the code above, import android.hardware.Sensor.

Here’s a step-by-step explanation of what the code above does:

  1. Initializes SensorManager.
  2. Registers a sensor event callback to listen to changes in the accelerometer.
  3. Registers a sensor event callback to listen to changes in the magnetometer.

Android SDK provides four constants, which inform the Android system how often to tap into the computed events:

  1. SENSOR_DELAY_FASTEST: Gets sensors data as soon as possible
  2. SENSOR_DELAY_GAME: Gets sensors data at a rate suitable for games
  3. SENSOR_DELAY_UI: Gets sensors data at a rate suitable for working with user interfaces
  4. SENSOR_DELAY_NORMAL: Gets sensors data at a rate suitable for screen orientation changes

To listen to the event changes in the sensors, you need to implement the interface SensorEventListener and override its methods onAccuracyChanged and onSensorChanged.

To do that, start by adding the following imports:

import android.hardware.SensorEvent
import android.hardware.SensorEventListener

After that, implement SensorEventListener in LocatyService:

class LocatyService : Service(), SensorEventListener {

  override fun onAccuracyChanged(sensor: Sensor?, accuracy: Int) {

  override fun onSensorChanged(event: SensorEvent?) {


Android system calls onSensorChanged every time there’s a new sensor event. Its SensorEvent parameter gives a set of array of size three, where each index represents a value of an axes in a coordinate system: event.values[0] represents x, event.values[1] represents y and event.values[2] for z.

X, y, and z axes

On the other hand, Android system only calls onAccuracyChanged when there’s a change in accuracy. SensorManager contains all the accuracy change constants in SensorManager.SENSOR_STATUS_*.

Getting Values From the Accelerometer and Magnetometer

In LocatyService, create the following variables:

private val accelerometerReading = FloatArray(3)
private val magnetometerReading = FloatArray(3)

These variables will hold the latest accelerometer and magnetometer values.

For this tutorial, you only need to use onSensorChanged since you get all the latest sensor values there. So in onSensorChanged, add the following snippet:

override fun onSensorChanged(event: SensorEvent?) {
    // 1
    if (event == null) {
    // 2
    if (event.sensor.type == Sensor.TYPE_ACCELEROMETER) {
        // 3
        System.arraycopy(event.values, 0, accelerometerReading, 0, accelerometerReading.size)
    } else if (event.sensor.type == Sensor.TYPE_MAGNETIC_FIELD) {
        System.arraycopy(event.values, 0, magnetometerReading, 0, magnetometerReading.size)

Here’s what the code above does:

  1. If the event is null, then simply return
  2. Check the type of sensor
  3. System.arrayCopy copies values from the sensors into its respective array.

Calculating Orientation in onSensorChanged

To find the device’s orientation, you first need to determine its rotation matrix.

Note:A rotation matrix helps map points from the device’s coordinate system to the real-world coordinate system.

Start by creating two arrays as follows:

private val rotationMatrix = FloatArray(9)
private val orientationAngles = FloatArray(3)

These two arrays will hold the values of the rotation matrix and orientation angles. You’ll learn more about them soon.

Next, create a function and name it updateOrientationAngles, then add the following code to it. Import kotlin.math.round as a rounding function.

fun updateOrientationAngles() {
  // 1
  SensorManager.getRotationMatrix(rotationMatrix, null, accelerometerReading, magnetometerReading)
  // 2
  val orientation = SensorManager.getOrientation(rotationMatrix, orientationAngles)
  // 3
  val degrees = (Math.toDegrees(orientation.get(0).toDouble()) + 360.0) % 360.0
  // 4
  val angle = round(degrees * 100) / 100


Here’s how it works:

  1. First, it gets the rotation matrix.
  2. It then uses that rotation matrix, which consists of an array of nine values, and maps it to a usable matrix with three values.

    In the variable orientation, you get values that represent

    • orientation[0] = Azimuth (rotation around the -ve z-axis)
    • orientation[1] = Pitch (rotation around the x-axis)
    • orientation[2] = Roll (rotation around the y-axis)

    All these values are in radians.

  3. Next, it converts the azimuth to degrees, adding 360 because the angle is always positive.
  4. Finally, it rounds the angle up to two decimal places.

Now, you need to call updateOrientationAngles inside onSensorChanged at the very end. It should look like this:

override fun onSensorChanged(event: SensorEvent?) {
  // Rest of the code


Adding Direction Based on Angle

For your next step, you need to determine which direction the user is facing. To do so, add the following code:

private fun getDirection(angle: Double): String {
   var direction = ""

   if (angle >= 350 || angle <= 10)
       direction = "N"
   if (angle < 350 && angle > 280)
       direction = "NW"
   if (angle <= 280 && angle > 260)
       direction = "W"
   if (angle <= 260 && angle > 190)
       direction = "SW"
   if (angle <= 190 && angle > 170)
       direction = "S"
   if (angle <= 170 && angle > 100)
       direction = "SE"
   if (angle <= 100 && angle > 80)
       direction = "E"
   if (angle <= 80 && angle > 10)
       direction = "NE"

   return direction

Here’s what you’re doing with this code:

You find the cardinal and intercardinal directions based on the angle you pass.

Note: Cardinal directions are north, east, south and west. They define a clockwise rotation from north to west, with west and east being perpendicular to north and south.

Intercardinal directions are the intermediate directions: Northeast is 45°, southeast is 135°, southwest is 225° and northwest is 315°.

The theory behind the function above is that, according to cardinal directions, north is 0° or 360°, east is 90°, south is 180° and west is 270°.

Next, add the code below to the end of updateOrientationAngles:

fun updateOrientationAngles() {

  val direction = getDirection(degrees)

In the above variable direction, you’ll get a String for the user’s direction based on the angle that you pass.

Now that you have the angle and direction, it’s time to pass them to MainActivity.

Sending Data to MainActivity

First, create a set of keys in LocatyService:

companion object {
  val KEY_ANGLE = "angle"
  val KEY_DIRECTION = "direction"
  val KEY_BACKGROUND = "background"
  val KEY_NOTIFICATION_ID = "notificationId"

These are keys that you’ll use to send data from LocatyService to MainActivity.

After that, import LocalBroadcastManager in LocatyService:

import androidx.localbroadcastmanager.content.LocalBroadcastManager

Then add the following code in updateOrientationAngles:

fun updateOrientationAngles() {
// 1
val intent = Intent()
intent.putExtra(KEY_ANGLE, angle)
intent.putExtra(KEY_DIRECTION, direction)
// 2

Take a look at this code, step-by-step:

  1. Create an intent object and put data in it with respect to its keys.
  2. You then send out a local broadcast with the intent

Open MainActivity and add the following code in onCreate. Also, import LocalBroadcastManager.

LocalBroadcastManager.getInstance(this).registerReceiver(broadcastReceiver,  IntentFilter(LocatyService.KEY_ON_SENSOR_CHANGED_ACTION))

Also import android.content.BroadcastReceiver and add the following in your MainActivity.

private val broadcastReceiver: BroadcastReceiver = object : BroadcastReceiver() {
   override fun onReceive(context: Context, intent: Intent) {
     // 1
     val direction = intent.getStringExtra(LocatyService.KEY_DIRECTION)
     val angle = intent.getDoubleExtra(LocatyService.KEY_ANGLE,0.0)
     val angleWithDirection = "$angle  $direction"
     binding.directionTextView.text = angleWithDirection
     // 2
     binding.compassImageView.rotation = angle.toFloat() * -1

Here’s what you’re doing above:

  1. You retrieve and assign data to views.
  2. Since the angle you get is in a counter-clockwise direction and the views in Android rotate in a clockwise manner, you need to mirror the angle so that it becomes clockwise as well. To do this, you multiply it by -1.

Next, paste the following code in onDestroy:

override fun onDestroy() {

This will unregister your BroadcastReceiver when it’s no longer needed.

In startForegroundServiceForSensors, add the following code:

// 1 
val locatyIntent = Intent(this,
locatyIntent.putExtra(LocatyService.KEY_BACKGROUND, background)
// 2
ContextCompat.startForegroundService(this, locatyIntent)

With this code, you’re:

  1. Create intent for service.
  2. Starting foreground service.

Then, in onResume, add the following:

override fun onResume() {

As soon as your activity starts, onResume is called. You pass a false in the function because the app is in the foreground.

Also in onPause, do the following:

override fun onPause() {

onPause is called when app goes in the background. Thus, you pass true in the function to let LocatyService know that app is no longer in the foreground.

Handling Events in the Background

When you implemented the Service, you enabled handling sensor events in the background. However, Android enforces a lot of restrictions on background processing. In its current implementation sensor events are handled when the app goes into the background. If, say, the system or user kills the app, no events will be processed.
This is not ideal when using a compass. To handle this case, you need to start your service as a foreground service and show a persistent notification.

To do so, you’ll need to add some more code to LocatyService:

  • Keep track of when the service is backgrounded
  • Create a notification
  • Start the service as Foreground Service

Start by opening LocatyService and adding the following variable:

private var background = false

Also, update your onStartCommand as below:

override fun onStartCommand(intent: Intent?, flags: Int, startId: Int): Int {
  intent?.let {
     // 1
     background = it.getBooleanExtra(KEY_BACKGROUND, false)

Here’s what this does:

  1. Gets the application state from MainActivity, which you pass when you start the service.

Next, add the following constants in LocatyService:

private val notificationActivityRequestCode = 0
private val notificationId = 1
private val notificationStopRequestCode = 2

These are the request codes you use when creating a PendingIntent. Each PendingIntent should have a unique request code.

To create a notification when the app is in the background, first import, then add the following function:

private fun createNotification(direction: String, angle: Double): Notification {
  // 1
  val notificationManager =
            getSystemService(Context.NOTIFICATION_SERVICE) as NotificationManager

      val notificationChannel = NotificationChannel(
                "Notifications", NotificationManager.IMPORTANCE_DEFAULT

       // Configure the notification channel.
      notificationChannel.setSound(null, null)
      notificationChannel.vibrationPattern = longArrayOf(0L)
  val notificationBuilder = NotificationCompat.Builder(baseContext, application.packageName)
  // 2
  val contentIntent = PendingIntent.getActivity(
            this, notificationActivityRequestCode,
            Intent(this,, PendingIntent.FLAG_UPDATE_CURRENT)
  // 3
  val stopNotificationIntent = Intent(this,
  stopNotificationIntent.action = KEY_NOTIFICATION_STOP_ACTION
  stopNotificationIntent.putExtra(KEY_NOTIFICATION_ID, notificationId)
  val pendingStopNotificationIntent =
            PendingIntent.getBroadcast(this, notificationStopRequestCode, stopNotificationIntent, PendingIntent.FLAG_UPDATE_CURRENT)

            .setContentText("You're currently facing $direction at an angle of $angle°")
            .addAction(R.mipmap.ic_launcher_round, getString(R.string.stop_notifications), pendingStopNotificationIntent)


Here’s a breakdown of what it does:

  1. Creates a NotificationManager.
  2. Opens the main screen of the app on a notification tap.
  3. Adds an intent to stop the notifications from appearing.

Now, you’ll create a BroadcastReceiver named ActionListener. This will listen to broadcast for stop action when you tap the Stop Notifications button from the notification.

Add the code block below inside LocatyService:

class ActionListener : BroadcastReceiver() {
  override fun onReceive(context: Context?, intent: Intent?) {

   if (intent != null && intent.action != null) {
       // 1
       if (intent.action.equals(KEY_NOTIFICATION_STOP_ACTION)) {
            context?.let {
               // 2
               val notificationManager =
                            context.getSystemService(Context.NOTIFICATION_SERVICE) as NotificationManager
               val locatyIntent = Intent(context,
               // 3
               val notificationId = intent.getIntExtra(KEY_NOTIFICATION_ID, -1)
               if (notificationId != -1) {
                  // 4

Here’s what this code does:

  1. Checks if the broadcast’s action is same as for Stop Notifications.
  2. Gets a reference to NotificationManager.
  3. Stops the service.
  4. Removes the persistent notification from the Notification Drawer.

Now, add the ActionListener to AndroidManifest:

<receiver android:name=".LocatyService$ActionListener"/>

Here, you register the ActionListener in AndroidManifest. You could have invoked the registeration/deregiteration during runtime also inside the class.

When starting a foreground service, you need to register a notification if you want the service to keep running in the background. This applies to Android version Oreo and above.
In onCreate of LocatyService, add the following:

// 1
val notification = createNotification(getString(R.string.not_available), 0.0)
// 2
startForeground(notificationId, notification)

Here’s what this code block does:

  1. Create a notification
  2. Start the service with the notification as a Foreground Service

Finally, add the following snippet to the end of updateOrientationAngles:

if (background) {
   // 1
   val notification = createNotification(direction, angle)
   startForeground(notificationId, notification)
   } else {
   // 2

Here’s what this code does:

  1. Creates and shows a notification when the app goes into the background.
  2. Hides the notification as soon as the app comes into the foreground.

That’s it! Finally, it’s time to run the app to see how the compass works.

Now, build and run.

Home screen with a working compass

Press the Home button and you’ll see the notification.

Notification showing the user's position when the app is in the background

It works!

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Where to Go From Here?

Congratulations, you’ve learned a lot about sensors and have a better understanding of their ins and outs. After following this tutorial to make a real compass, you must be yearning to use sensors in one of your next apps. :]

Feel free to download the completed project using the Download Materials button at the top or bottom of this tutorial.

If you want to learn more about sensors in-depth, go to the official Android documentation.

If you have any questions or queries please feel free to post them in the comments section below. :]