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Contained in: Metal by Tutorials tammy coron
iOS & Swift

Chapter in Metal by Tutorials

About the Team

…front of a computer, he enjoys watching sport, listening to music, building Lego and trying to keep fit and healthy. Tammy Coron is the final pass editor of this book. Tammy is an independent creative professional, author of Apple Game Frameworks and Technologies, and the maker behind the AdventureGameKit…
iOS & Swift

Chapter in Metal by Tutorials

Conclusion

…appreciate it. Best of luck in all your development and game-making adventures, – Caroline Begbie (Author), Marius Horga (Author), Adrian Strahan (Tech Editor) and Tammy Coron (FPE). The Metal by Tutorials team…
iOS & Swift
Metal by Tutorials
Build your own low-level game engine in Metal! Metal is a unified application programming interface (API) for the graphics processing unit, or GPU. It…
iOS & Swift

Chapter in Metal by Tutorials

Dedications

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Chapter in Metal by Tutorials

Book Source Code & Forums

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Chapter in Metal by Tutorials

Acknowledgments

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Chapter in Metal by Tutorials

Introduction

iOS & Swift

Chapter in Metal by Tutorials

Hello, Metal!

In this chapter, you'll get an introduction to Metal as you render your first primitive object. You'll also learn why you would use…
iOS & Swift

Chapter in Metal by Tutorials

3D Models

In this chapter, you'll dive into the world of 3D models, learning how to work with them in Blender, and how to render them…
iOS & Swift

Chapter in Metal by Tutorials

The Rendering Pipeline

In this chapter, you’ll go further with Metal by creating a macOS app from scratch, where you’ll learn how the rendering pipeline works…
iOS & Swift

Chapter in Metal by Tutorials

The Vertex Function

In this chapter, you'll get a look at the first of two programmable stages in Metal, the vertex stage and the vertex function.
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Chapter in Metal by Tutorials

3D Transformations

In this chapter, you'll become a matrix master as you learn what matrices can do for you and how to manipulate them painlessly.
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Chapter in Metal by Tutorials

Coordinate Spaces

In this chapter, you'll get an introduction to some of the mathematical concepts used in Metal, and how to find your way around the…
iOS & Swift

Chapter in Metal by Tutorials

The Fragment Function

In this chapter, you'll learn about the fragment function, which is responsible for returning a color for each fragment that successfully passes through the…
iOS & Swift

Chapter in Metal by Tutorials

Textures

In this chapter, you'll learn about UV coordinates, texturing a model, samplers, mipmaps and the asset catalog.
iOS & Swift

Chapter in Metal by Tutorials

Navigating a 3D Scene

In this chapter, you'll learn how to manage scenes as you create three different cameras and add the ability to capture user input.
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Chapter in Metal by Tutorials

Lighting Fundamentals

In this chapter, you'll learn how to add professional lighting to your scenes.
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Chapter in Metal by Tutorials

Maps & Materials

In this chapter, you'll find out how to use material groups to describe a surface, and how to design textures for micro detail.
iOS & Swift

Chapter in Metal by Tutorials

Render Passes

In this chapter, you'll work with render passes as you add more complexity to your scene.
iOS & Swift

Chapter in Metal by Tutorials

Shadows

In this chapter, you'll learn about shadows and how you can use them to bring a sense of depth to your scenes.