In this course, you’ll learn how to make a simple iOS game called Flappy Felipe – a game about a tutorial team member who had a dream of becoming a cartoon bird.
Specifically, you will learn how to use Apple’s built-in game framework, SpriteKit, which is a simple way to get started making games on iOS, and a powerful helper library called GameplayKit.
In addition to learning how to implement the core gameplay, you’ll also learn how to finish the game into a publishable state, complete with tracking score, adding menus, saving data, and even making the game work on the Apple TV.
Let’s take a look at what’s inside.
Video 1: Introduction: Get an overview of what you’ll learn in the series, and learn the folklore behind the game! :]
Video 2: Getting Started: Learn how to create a SpriteKit project and add the background.
Video 3: Moving the Background: Learn how to move the ground from right to left to make it look like Felipe is flying through the air.
Video 4: Adding the Player: Learn about GameplayKit by adding the star of the show, Felipe.
Video 5: Spawning Obstacles: Learn more about GameplayKit by adding obstacles to the scene.
Video 6: Physics Bodies and Collision Detection: Discover how to add physics bodies to your sprites.
Video 7: Game States and State Machines: Learn how Game States and State Machines can help keep your code organized and easier to maintain.
Video 8: Keeping Score: Learn how to add a simple method for keeping score.
Video 9: Main Menu and Tutorial Screen: Learn more about Game States as you add a main menu and tutorial screen to Flappy Felipe.
Video 10: Game Over: Discover the power of NSUserDefaults for storing and retrieving players’ scores.
Video 11: Animation and Rotation: Learn about SKTextures and how to animate your sprites.
Video 12: Finishing Touches: Add juice to your game to help set it apart from all the rest.
Video 13: Making it Work on Apple TV: Learn how to port your existing iOS game to tvOS / Apple TV.
Video 14: Conclusion: Take a look back at everything you learned in this course. We’ll also give you suggestions for where to go to next.
I hope you enjoy our new course, and stay tuned for many more new Swift 3 courses and updates to come!
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