Flutter Text Rendering

Learn about how Flutter renders Text widgets and see how to make your own custom text widget. By Jonathan Sande.

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Have you ever ridden a camel over the silent Gobi or sipped tea in a nomad’s tent? Just click the link below to enjoy this once in a lifetime opportunity. This is a limited time offer so act now while tickets last!

Just kidding. :]

This isn’t a travel site, but I will be taking you on an exciting journey to an exotic corner of the Flutter framework: text rendering. It seems so simple at first glance. Just ABC, right? Yet untold complexities lie beneath.

By the end of this tutorial you’ll:

  • See the relationship between widgets, elements, and render objects.
  • Explore what lies behind the Text and RichText widgets.
  • Make your own custom text widget.
Note: This is an advanced tutorial so I’m going to assume you know the basics of Flutter. If you are a curious and adventurous beginner, though, feel free to come along for the ride.

Getting Started

Download the starter project by clicking the Download Materials button at the top or bottom of the page. This time I’m not kidding about clicking the link. Do you think you learn more by watching a travel show on TV or by actually getting on a plane and going there? Your best bet is to download the starter project and follow along.

A Journey Through the Framework

As a Flutter developer, you’re already quite familiar with stateless and stateful widgets, but they’re not the only ones. Today you’re going to learn a little about a third kind, RenderObjectWidget, and the low level classes of the Flutter framework that support it.

The following diagram shows the Widget subclasses, where the ones in blue are the ones I want to focus on most in this lesson.

Widget subclasses

RenderObjectWidget is a blueprint. It holds the configuration information for RenderObject, which does all the hard work of hit testing and painting the UI.

The following diagram shows some of the subclasses of RenderObject. The most common one is RenderBox, which defines a rectangular area of the screen to paint on. One of its many subclasses, RenderParagraph, is what Flutter uses to paint text.

RenderObject subclasses

Guess what? In just a bit, you’re going to make your very own render paragraph from scratch. I know, I can’t wait either!

As you know, layouts in Flutter are made by composing widgets into trees. Behind the scenes there is a corresponding render object tree. But widgets and render objects don’t know how to interact with each other. Widgets can’t make a render object tree, and render objects don’t know when the widget tree changes.

That’s where elements come in. There is a corresponding element tree that has an Element for every Widget in the widget tree. The elements hold a reference to both the widgets and the corresponding render objects. They are the managers or intermediaries between the widgets and the render objects. Elements know when to create render objects, where to put them in a tree, how to update them when there are changes, and when to inflate (create) new elements from child widgets.

The following diagram shows the main Element subclasses. Every widget has a corresponding element, so you’ll notice the similarity in names to the Widget subclasses.

Element subclasses

Fun fact: You’ve been interacting directly with elements all along, but you might not have realized it. You know BuildContext? That’s really just a nickname for Element. Or to put it more technically, BuildContext is an abstract class that Element implements.

The explanation above was my tour bus talk on the way to our destination. Let’s get out of the bus now and have a walk down to see a real-life example.

Stepping in: The Text Widget

You’re going to step into the Flutter source code now to see how widgets, elements, and render objects are actually used. You’ll follow a Text widget all the way to the creation of its render object, that is, RenderParagraph.

Don’t worry, I’ll stay with you all along the way.

Open your starter project in Android Studio 3.4 or later (with the Flutter plugin installed) and run it. You’ll need to first run flutter pub get to get your project dependencies. In Android Studio, you can do so using the Get dependencies popup you see after opening the project.

After running the app, you should see the welcome page of a travel app called Steppe Up with the text TRAVEL MONGOLIA at the bottom.

Starter app

Stop the app now.

In lib/main.dart, scroll to the bottom and find the TODO: Start your journey here line:

child: Align(
  alignment: Alignment.bottomCenter,
  child: Text( // TODO: Start your journey here
    Strings.travelMongolia,

The widget tree here has an Align widget with a Text widget child. As you step through the source code, you can refer to the diagram below:

Stepping through the code

Perform the following steps:

  1. Command-click (or Control-click on a PC) Text to go to the widget’s source code definition. Note that Text is a stateless widget.
  2. Scroll down to the build method. What does the method return? Surprise! It’s a RichText widget. It turns out that Text is just RichText in disguise.
  3. Command-click RichText to go to its source code definition. Note that RichText is a MultiChildRenderObjectWidget. Why multi-child? In previous versions of Flutter before 1.7, it actually used to be a LeafRenderObjectWidget, which has no children, but now RichText supports inline widgets with widget spans.
  4. Scroll down to the createRenderObject method. There it is. This is where it creates RenderParagraph.
  5. Add a breakpoint to the return RenderParagraph line.
  6. Run the app again in debug mode.

In Android Studio if you have the Debug and Variables tabs selected, you should see something similar to the following:

Debug panel

You should also have the following stack trace with these lines at the top. I added the widget or element type in parentheses. The numbers on the far right refer to the comments below.

RichText.createRenderObject             (RichText)    // 8
RenderObjectElement.mount               (RichText)    // 7
MultiChildRenderObjectElement.mount     (RichText)
Element.inflateWidget                   (Text)        // 6
Element.updateChild                     (Text)
ComponentElement.performRebuild         (Text)        // 5
Element.rebuild                         (Text)
ComponentElement._firstBuild            (Text)
ComponentElement.mount                  (Text)        // 4
Element.inflateWidget                   (Align)       // 3
Element.updateChild                     (Align)       // 2
SingleChildRenderObjectElement.mount    (Align)       // 1

Let’s follow how RenderParagraph was created. You won’t click every line, but starting at the 12th line from the top:

  1. Click SingleChildRenderObjectElement.mount. You are in the element for the Align widget. In your layout the child of Align is a Text widget. So the widget.child that is getting passed into updateChild is the Text widget.
  2. Click Element.updateChild. At the end of a long method your Text widget, called newWidget, is being passed into inflateWidget.
  3. Click Element.inflateWidget. Inflating a widget means creating an element from it, as you can see happens with Element newChild = newWidget.createElement(). At this point you are still in the Align element, but you are about to step into the mount method of the Text element that was just inflated.
  4. Click ComponentElement.mount. You are now in the Text element. Component elements (like StatelessElement) don’t create render objects directly, but they create other elements, which will eventually create render objects.
  5. The next exciting thing is a few methods up the stack trace. Click ComponentElement.performRebuild. Find the built = build() line. That right there, folks, is where the build method of the Text widget gets called. StatelessElement uses a setter to add a reference to itself as the BuildContext argument. The built variable is your RichText widget.
  6. Click Element.inflateWidget. This time newWidget is RichText, and it’s used to create a MultiChildRenderObjectElement. You’re still in the Text element, but you’re about to step into the mount method of the RichText element.
  7. Click RenderObjectElement.mount. Will you look at that? What a beautiful sight: widget.createRenderObject(this). Finally, this is where RenderParagraph gets created. The argument this is the MultiChildRenderObjectElement that you are in.
  8. Click RichText.createRenderObject. And here you are out the other side. Notice that the MultiChildRenderObjectElement was rebranded as BuildContext.

Is anyone tired? Since you are at a breakpoint, why don’t you take a break and drink some water. There are still a lot of great things to see and do.