Here’s the video for anyone who didn’t get a chance to watch!
Note: At the point where I start giving the Cocos2D code demo, I forgot to make my screen share visible to viewers. When you get to this point (around 20:30), skip to 25:37 where the issue is resolved. Sorry about that!
Here is the Source Code of the Cat Jump game, made in each framework for easy comparison purposes:
Thanks again Marin and Brian for giving a great talk and having the guts to present to debate with a live audience :] And thank you to everyone who attended – we hope you enjoyed it!
Next month, our April Tech talk will be on Reactive Cocoa, with Colin Eberhardt (CTO of Shinobi Controls and Tutorial Team member) and Justin Spahr-Summers (Mac developer at GitHub and co-developer of ReactiveCocoa).
We will be broadcasting this talk live on Tuesday, April 8 at 2:00 PM EST, so if you want to join us sign up here! As you watch the talk, you can submit any Q&A you may have live.
Hope to see some of you there! :]
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