Video Tutorial: Beginner OpenGL ES and GLKit Part 4: Vertex Array Objects and a Model Class

Learn how to better organize your OpenGL ES code by creating a model class and vertex array objects. By Ray Wenderlich.

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Video Tutorial: Beginner OpenGL ES and GLKit Part 4: Vertex Array Objects and a Model Class

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Challenge

Your challenge in this tutorial is to refactor your terrain code from the previous challenge to use a model class and vertex array objects. See the challenge PDF for full details!

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