Kodeco is the new raywenderlich.com. Read about our changes here.
We're excited to introduce our new name, and our new look and feel, with all of the same content you know and love!
iOS & Swift
Android & Kotlin
Flutter & Dart
Learn how to import models into your OpenGL ES apps. By Ray Wenderlich.
With a free Kodeco account you can download source code, track your progress, bookmark, personalise your learner profile and more!
Already a member of Kodeco? Sign in
0 mins
Your challenge in this tutorial is to import two previously generated models into your OpenGL ES app. Check out the challenge PDF for full details!
Download OBJLoader
Download demo starter
Download demo resources
Download demo finished
Download challenge starter
Download challenge resources
Download challenge finished (part 1)
Download challenge finished (part 2)