iOS & Swift
Android & Kotlin
Flutter & Dart
Learn how to import models into your OpenGL ES apps.
By Ray Wenderlich.
With a free Kodeco account you can download source code, track your progress,
bookmark, personalise your learner profile and more!
Already a member of Kodeco? Sign in
Your challenge in this tutorial is to import two previously generated models into your OpenGL ES app. Check out the challenge PDF for full details!
Download demo starter
Download demo resources
Download demo finished
Download challenge starter
Download challenge resources
Download challenge finished (part 1)
Download challenge finished (part 2)
A Kodeco subscription is the best way to learn and master mobile development. Learn iOS, Swift, Android, Kotlin, Flutter and Dart development and unlock our massive catalog of 50+ books and 4,000+ videos.